How do I know which champions are going to which lane?

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GrandVisionary

Junior Member

19-10-2012

The most confusing thing for me as a new player is knowing which lane the champions that I see get chosen are going to go, how do I learn where the champions are probably going to go other than when I get into the game and see them?

Also how do I know which lane the champion I choose are supposed to be played in?

why is it that the AD carry goes bottom with their support? why not mid? why not top? what's the thinking behind this?


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Rambofish

Senior Member

19-10-2012

As a new player it doesnt matter. Just play.


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Thrice Whíte

Senior Member

19-10-2012

You just have to play more champs and you will know
Adc is at bot with support so they can help at dragon faster
Midlaner is ap so they can level up faster and help other lanes


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Awilen

Senior Member

19-10-2012

To follow on Wh1teh's post,

There's two spots left, Jungler and Solo top. You can recognize a Jungler because they carry the Summoner Spell Smite. Sometimes they don't have Smite... which is kinda stupid in my opinion. Sometime there isn't a jungler, and a duo top. These posts are preferably filled with a bruiser or a tank, with some sort of sustain or poke for top lane, and sustain or high-ganking potential for the Jungler. If you play with AD Carries, you'll soon learn to not wander alone and attack a top laner up front Also, you can look at Champion's tags, which are pretty informative even if not always true (most Junglers don't have the "Jungler" tag).

Practice makes perfect. Keep it up


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PUR3ICE

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Emissary of the League

19-10-2012

Ranged physicall dmg dealer (Ashe for example) are very weak in the early lvl´s of the game.
Since this people scale with ad,critchance,critdmg,lifesteal,atackspeed and armor pen until they are usefull for the team.
If they got this they getting the strongest dmg dealer type of Champion in this game.
They need some1 who help them in lane and also offer them the most possible safe! money.
Supports.

A good ad carry allways know how to position himself to be on the safest spot meanwhile he is using deadly autoatacks to the possible best target in his possible range.

Supports are usually champions who can heal and shild the ad carry.(AD carry is the name of Ashe and similar champions)
But thats not all.
A good support usually have abilitys that doesn´t scale with items.(crowd controll)
Stuns and knock ups will allways have their effect even without items.
Thats why Blitzcrank is also a good support, even if he doesn´t offer a shild or heals.
Supports usually build two gold per 10 items.(philosopher stone, heart of gold for example)
This items generate a small amount of gold, because supports usually won´t kills creeps.

A good support won´t build dmg items because the amount of dmg he will get with this items is not good enough compared to items which offers your team better stats and make your team usefull-
The support trys to get the most positive,effective and possible most influnced items with his possible small amount of gold.
This items have auras to make their own team stronger. (For example aegis of the legion or Zekes herold)
Beside that supports buying wards for the botlane to get vision over the dragon and possible ganks.
Later in game he wards alot more than his teammates do and offer mapvision and controll for his team.
He will try to defend the dmg dealer on his team.
The most supports have teamfight changing ulitmates, such as Sonas,Nunu&Willumps,Jannas,Blitzcranks,Sorakas,Lul us and Tarics for example.

The support and ad carry are on bottom lane because the dragon is on bottom.
The amount of 2 people have a higher chance of protecting the dragon than 1 would do.

Also the midlaner can go to the dragon and protect it in the early stage of play.

The midlaner are usually mages, caster types of champions.
They deal magic dmg and deal the most dmg with their spells instead of their autoattacks.
Spells get a significant dmg increase by level up them.
Since you are on a solo lane you level up faster than on a duo lane and your spells deal more dmg.
Beside that the most important point is that the midlane is a very short lane, the shortest of all.
It is the safest lane of all.
The most mage types have no escape abilitys(jumps, flash)
They can simply avoid to die by going back to tower.
They allways can flee by flashing to tower.
Also the most mage types of champions have stuns.
This helps them to escape since a 1-2secounds stun is enough to run to the tower and be safe.
He builds ability power.

A good midlaner will allways ward both sides of the river, mostly he will ward both sides of wraiths (the ghosts in the jungle)
Will gank the sidelanes and help with the dragon.
He will try to burst the enemys dmg dealer(mages and ad carrys)

The toplaner is usually a champion that is very tanky.
He takes the toplane because he needs a big amount of gold for tanky items and dmg items.
He is solo because he can survive longer periods of dmg trades and have himself often jump abilitys and stuns.
He have unlike the mid a very difficult lane.
The lane is longer and offers alot of space to gank.
He will survive this lane because he can mostly stun and jump away, this offers enough time to get to your tower.
Also they often have sort of health regenerations spells or lifeleech items.

A good toplaner will counterbuild the enemy toplaner,meanwhile he using every possible advantage to outfarm him, ward the topriver and possible take controll over the enemy jungle in the toppart of the map.
He is the guy who will focus the dmg dealer in teamfights and/or protect his own dmg dealer.

The jungler is most of the time a semi tank semi dmg semi support champion.
He is in the jungle to offer all lanes the most possible gold income and taking himself the gold of the jungle.
He allways use smite.
He usually have something that regenerate his life, lifeleech items or spells.
He ganks all lanes if he have the opportunity to do so.
Sometimes he hold lanes.
He give the buffs to other champions. (Mostly he will dmg the golem and give the midlaner the blue buff)
He use smite to make sure he kills the dragon and make his jungling safer and faster.

A good jungler wards the map, mostly parts of the enemy jungle and the river.
Also he buys the oracle to kill enemy wards, he does it since he is the type of champions who is running through all parts of the map.

I hope this helps you abit.
Sorry for my gramma and english skills but its abit late, im tired and playing games give you a horrible gamer english.


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Al the Dead

Senior Member

19-10-2012

2OP: any champ can go any lane. However due to 95% of earth population (and respectively LoL players) being dumb and not able to grasp such a complex concept, they invented something thats called "meta". Basically its a set of unoficial rules that simplify the game by assigning "roles" to different characters along with lanes they "should" go.
PUR3ICE have provided just a brilliant example of such idiocity. Wether to follow it or not is up to you.


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Flakkie

Member

19-10-2012

Quote:
Originally Posted by Al the Dead View Post
2OP: any champ can go any lane. However due to 95% of earth population (and respectively LoL players) being dumb and not able to grasp such a complex concept, they invented something thats called "meta". Basically its a set of unoficial rules that simplify the game by assigning "roles" to different characters along with lanes they "should" go.
PUR3ICE have provided just a brilliant example of such idiocity. Wether to follow it or not is up to you.
Yes, that's how it went when LoL first was released. Everybody went everywhere, fights everywhere level 1. etc. Until people got a brain, developed tactics that work.
It is a fact this meta is one of the best possible, simply cause the gold is divided the best, and it can't be really changed into something better.
Sure, you have matches you don't follow the meta and still win, but that doesn't mean the meta is ****.


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TheXtractor

Member

19-10-2012

Quote:
Originally Posted by Al the Dead View Post
2OP: any champ can go any lane. However due to 95% of earth population (and respectively LoL players) being dumb and not able to grasp such a complex concept, they invented something thats called "meta". Basically its a set of unoficial rules that simplify the game by assigning "roles" to different characters along with lanes they "should" go.
PUR3ICE have provided just a brilliant example of such idiocity. Wether to follow it or not is up to you.
No its more like if you go different lanes ull get ur ass handed to you on a golden plate.


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Dreamer IX

Senior Member

19-10-2012

Quote:
Originally Posted by CritX Joker View Post
Yes, that's how it went when LoL first was released. Everybody went everywhere, fights everywhere level 1. etc. Until people got a brain, developed tactics that work.
It is a fact this meta is one of the best possible, simply cause the gold is divided the best, and it can't be really changed into something better.
Sure, you have matches you don't follow the meta and still win, but that doesn't mean the meta is ****.
This.

But OP, just ask people which lane they are going to when you're unsure & that will help you learn quickly where champs generally tend to go.


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Aptest

Senior Member

19-10-2012

Genarally speaking:

The Ranged AD carry (champion with ranged AA and AA modifiers) will almost always go bot.
A support champion (Weak scaling on abilities but high utility with buffs, debuffs and CC) will go with the Ranged AD carry.
A caster of some kind will usually go mid. Usually champions with high mobility AND high burst damage AND CC.
Champions with no poke mechanic (all abilities close range with no gap closing or gap creating abilities) or champions who absolutely need to snowball will usually go to the jungle.
Whatever's left can go top.


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