Viable Ability power Master yi build

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Flashzilla

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Senior Member

13-12-2010

I tried AP Yi today in a normal and I found it very nice and fun, I rushed Zonyas ring ofc and always got blue buff for the CDR but then I dont now I just went for som survivial ap items and pretty much AP all the way with a Lich bane ofc.
Please tell me a viable and usefull AP build or a Hybrid build since I find booth ways fun


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Derrien

Senior Member

13-12-2010

whats the point of the ap yi?

what are his benefits over ad?


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Ryou

Senior Member

13-12-2010

AP Yi is only good in all mid all random, just max out your meditate ability, go in the middle of the gank, make sure they target u and meditate. They can't do anything, you heal more than they do damage to you.
Maybe spirite visage, banshees veil, zonyas ring, inervating locket maybe, randuins for some reason and it's active to slow.


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JackTheHat

Senior Member

13-12-2010

The core build goes something like:

Merc/Sorc Boots
Mejais
Zhonyas
Lichbane

Grabbing the Sheen early. The key here is Lichbane and using yor E, Q and R to trigger it that and using your ultimate to keep Q up most of the time during a team fight, never initiate.
That and you should be farming look mad because its so easy. Q your lane Q the wraith camp creeps will go down with one Q mid to late game it wont be difficult to farm 200-300+ creeps easily with AP Yi.


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Derrien

Senior Member

13-12-2010

why would anyone target meditating master yi? is it a build viable against retards?

isnt meditate a channeling spell? that would mean that it can be interrupted by silence/stun.

whats the point of the core build? to do what? i still dont see the usability of the ap yi compared to the as/ad yi.


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Reezen

Senior Member

13-12-2010

Honestly never seen one yet, but does not sound too convincing really... Meditate is a channeled ability which gets interrupted by every little sneeze, then Alpha Strike, which admittedly has an awesome AP scaling and is AoE would be quite crippled if you are fighting near enemy minions since they will ninja the jumps you intended to go for champs.

I guess the general idea is using Highlander and CDR in general to make sure you can spam Alpha Strike, but looks like a very long shot really - if the enemies are not dying you will just sit there uselessly.


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JackTheHat

Senior Member

13-12-2010

His Q scales 1:1 to AP so you hit like a truck with it + if you have a good amount of AP you proc lich bane in between Qs to burst done what little health they had before. That and if your team is good and forces fights outside of the minions range you Q is hitting their ENTIRE team -1 player.

You go into fights with Q > Lich Bane > R > Lich Bane > E > Lich Bane repeat.

AP Yi was brought to light by hotshotGG on the US servers I think and he uses it effectively at high ELO.

Plus his farm is insane and around level 5-7 in laning your Q harrass is pretty hot too.

Ive always done better as AP YI than DPS Yi.

I can't say I can explain APYi to its fullest as I have played a few games but not a lot as him, but it DOES work.

People laugh at you but when you dominate the game, people are wtfing all the way to their next game. It doesn't stop people blaming you for the loss if your team happens to lose or flaming you during the game though.


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Sendotux

Senior Member

13-12-2010

AP Yi is viable because he hits like a truck with Alpha Strike. He has great farming and laning phase, as he is something similar to AD Katarina: he's a melee but always attacking from distance.

With little mp5 he never runs out of mana. And health isn't a problem, as you can go back, heal, and come back. Or if the other team has not extreme CC or already wasted it, you can heal yourself there.

AP Yi benefits from low cooldowns. Alpha strike can be used every 6 seconds with 40% cdr, Plus you can use it with a Lich Bane to still add more burst damage.

Just by that, it wouldn't be that much viable. But when Highlander comes into action, he can be a beast. The Beast. Someone initiates and you go behind him. Highlander. Autoattack someone, just to proc lichbane. Autoattack a little more or retreat a bit. Then Alpha Strike on a primary target. Autoattack to proc lichbane again. Keep autoattacking if they don't care about you, activate Wuju Style for another Lichbane proc, if they focus you, check out their CC's and Meditate around there or out of battle accordingly. If Meditate inbattle, remember you have another Lichbane proc. Now the thing is: if someone died, which should have happened (because if not most likely you will lose the TF, and you would have lost it anyways being AD) you'll have ALL YOUR COOLDOWNS REFRESHED. Another massive Alpha strike for 700+ x4 AoE damage, plus more lichbane procs.
really find him very similar to Katarina. She's also a beast if someone dies (althrough she only needs assists, Master Yi assist only reduces CD's by 1/2, what is really powerful anyways, but not that great).

Hope this helps people asking for viability of AP Yi. I've played both of them and in TF i find AP to be more usable. Yes, he looses the trademark backdooring from Yi, but he gains great AoE damage and much more survivality and utility from items.

And, for the topic itself, i would say something like:

1.- Sorcerer shoes.
2.- Mejai if you're having a great early game.
3.- Rylai Scepter.
4.- Zhonya's Ring.
5.- Banshee's veil. (Or Archangel staff if you're not getting too much focused)
6.- Lich Bane.
7.- If you din't pick a Mejai, you can get a Deathfire Grasp.

Let's see why those items are good (build may change in order and items accordingly to each one preferences):

1) Sorcerer Shoes: with that and MP runes, you can drop to 0 MR from most people. That will increase Alpha Strike damage by a lot.

2) Mejai: Well, nothing to clarify. Snowball for when you're facerolling.

3) Rylai Scepter: More damage/healing, more HP and a built-in AoE slow with your Alpha Strike. Your survivality gets incredibly more high with this, as well as your chasing capabilities. If you don't find it a really useful slow, pick Rod of Ages instead.

4) Zhonya's Ring: As long as you jump inside the teamfight sreacming "BANZAAAAAAAAAI" you may take lots of profit from it's active. 2 seconds inmunity. Great, you're now just 2-3-4 seconds from another devastating Alpha Strike. His AP boost is hell itself too.

5) Banshee's Veil: Ok, here is the point. I put it on the build in the same place as Archangel. But Archangel also benefits from him, as it gives a chunk of mana. The magic resist and nullifying the first incoming spell (maybe a CC? ) are just awesome. Also, more hp pool.

6) Archangel staff: There are 3 potential items that can improve your mana pool : Banshee, Lich Bane and Archangel itself (There is also Rod of Ages, which could get on Rylai spot if you don't find it useful). That is a really good boost to AP, and literally UNLIMITED POWEEEEERRRR -sorry, wanted to say unlimited mana, but cannot resist the dark side -.

7) Lich Bane: Boosts Archangel Staff. Gives you a nice boost to magic resist (considering it being an offensive item). 80 AP. And the most important thing: The passive that will make you being using an AP build and still hitting autoattacks above 500 damage, which will also help you against MR stackers, as the lichbane proc does physical damage.

8) Deathfire Grasp: It gives more than enough CDR, boosting you up to past 30% cdr with runes and utility masteries at lvl 18. That can also be achieved by getting the golem buff or with blue elixir. There is the mana regen and the sightly AP boost. And the active... which will make you laugh at those tanks that stack health and don't care about MR.

9) Void Staff: If you need to pick this late game (aka everyone on the other team stacking high MR) you could sell your Sorcerer shoes and buy it. Late game movement speed won't be that necessary, and you still have Highlander which gives you "free boots" for 12 seconds, and most TF don't get much longer than that. But 55% magic resist ignore is always a pain in the ass for MR stackers.

Obviously 9/0/21 masteries. Not negotiable.

For runes, MPen reds, as-you-wish yellows (possibly mana regen, but not necessary if you pick any mana regen item) and CDR-per-lvl blues. I would go for Quintessences of flat Hp.



Disclaimer: Yes, that build is expensive, but Yi can get few kills early game (both as AD or AP) and he's a great farmer, still better with AP (6 minions coming, Alpha first, 4 death, lichbane proc, 5 death, and autoattack down the last one).

Give him a try (and don't call someone noob for asking for it!)

P.S: Althrough is nice that if going AP, telling it to your teammates at champ selection screen


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Ryou

Senior Member

13-12-2010

Quote:
Originally Posted by Derrien View Post
why would anyone target meditating master yi? is it a build viable against retards?

isnt meditate a channeling spell? that would mean that it can be interrupted by silence/stun.

whats the point of the core build? to do what? i still dont see the usability of the ap yi compared to the as/ad yi.
You say that now but you won't believe how insanely stupid some people are. It's the same psychological factor with tanks, instead of picking out the carries and DPS you go for tanks because they engage, if you do it with yi they will engage you and your team can finish them off. However I don't like AP yi, even if I can fend for him. It's only in an ARAM he's viable.


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Flashzilla

This user has referred a friend to League of Legends, click for more information

Senior Member

13-12-2010

Thanks for all the nice posts, never seen that hotshotgg game though.
But AP Yi is surely fun, the reason I rushed Zonyas is so Alpha strike will have time to recharge while the opponents cant target me.
And btw for thoose dat say that ap suxs, it has around 6 secs cd late game. Ap scale is incredible and deals damage to lots of opponents. I had 11 kills dat game and 18 assists and around 9 deaths becuse I made some random stupid ****.
I use Ghost/Clarity and I found it viable


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