minions gold

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FatalGodfather

Member

12-04-2012

how many gold and xp do you get from 1 minion?


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fightknights

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Senior Member

12-04-2012

Gold between 15 and 40
Experience grows as the game progresses. It starts at around 30 I think


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Elyanea

Member

04-05-2012

fight is right


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Kyriogu

Member

07-05-2012

You basicly have 3 types of minions:

Big creeps (the ones that spawn only once every so many waves and evolve into super minions after an inhibitor is destroyed) they are worth 40 gold and the most exp.

Melee creeps they are worth 23 gold and a good amount of exp.

Ranged creeps they are worth 17 gold and the lowest amount of exp.

So basicly you'll want to make sure you don't miss any of the big creeps EVER because they are worth significantly more then others and then you prioritize whichever creep gives you the most gold.


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Kyriogu

Member

07-05-2012

After searching for a while I managed to find this in a guide:

Melee Minion: Charge directly against the enemy. Three spawn each wave. Melee minions have more health than Caster Minion.

Melee
Health: 445 (+20 per cycle)
Attack Damage: 12
Armor: 0 (+2 per cycle)
Magic Resistance: 0 (+1.25 per cycle)
Attack Speed: 1.250
Gold Given: 22.5g (+.5g per cycle)
Spawn Time: 30 seconds
EXP Gain: 59 (+4.6 per cycle)

Caster Minion: Attacks enemies from a range. Three spawn each wave. Fires bolts of energy that are the same color as their teams.

Health: 280 (+15 per cycle)
Attack Damage: 25
Armor: 0 (+1.25 per cycle)
Magic Resistance: 0 (+2 per cycle)
Attack Speed: 0.670
Gold Given: 16.5g (+.5g per cycle)
Spawn Time: 30 seconds
EXP Gain: 29 (+2.8 per cycle)

Siege Minion: Perfect to take down turrets (Takes 50% less damage from towers.). One spawns every three waves until 35 minutes in game, at which point one spawns every two waves. Siege minions have more health than melee minions.

Health: 700 (+27 per cycle)
Attack Damage: 40
Armor: 15 (+3 per cycle)
Magic Resistance: 0 (+3 per cycle)
Attack Speed: 1.000
Gold Given: 27g (+1g per cycle)
Spawn Time: 90 seconds
EXP Gain: 92 (+6.4 per cycle)

Super Minion: One is spawned each wave in place of the Siege Minion once the enemy lane inhibitor is down (also takes 50% less damage from towers). Two spawn per wave in each lane when all enemy inhibitors are destroyed. Much stronger than any available type of minion.

Health: 1500 (+200 per cycle)
Attack Damage: 190
Armor: 30
Magic Resistance: -30
Attack Speed: 1.250
Gold Given: Not sure – need to find it
Spawn Time: 30 seconds
EXP Gain: Not sure

Link to the guide: http://www.lolpro.com/guides/game-pl...e-last-hitting

Hope this helps!


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General Stormfox

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Senior Member

09-05-2012

Most of the above is right, but needlessly detailed. Its absolutely sufficient to know the following:

Melee minions give about 30 gold, casters about 20.
Caster minions have about 2/3 the HP of a melee minion and can typically be one-shot with a level 5 ability with some AP.