Jax Remastered!

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NeeksNaman

Champion Herald

11-01-2012
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Summoners!

In the latest patch we’re finalizing our Dodge stat remakes, which, among others, means some exciting new changes for your favorite Grandmaster at Arms. In addition to some new gameplay, we’ve also given Jax a few new animations and spell effects to accompany his new mechanics.

To kick things off, let’s start with a preview of some of the new mechanics that we’re working with in Jax’s new kit. Jax’s core ability Counter Strike had previously relied on Dodging to trigger its effect. While the mechanics of the ability were strong, its reliance on a random event made it difficult to rely on at best, particularly if the enemy team favored Ability Power champions for damage.

[aws2=news/January_2012/2012_01_10_jax/Jax_Splash_0.jpg]news/January_2012/2012_01_10_jax/Jax_Splash_0_thumb.jpg[/aws2]

Surprise! He’s back!

Dodge is an important aspect of Jax’s identity and with the removal of passive dodge we have the opportunity to make significant changes to the way Counter Strike functions. We wanted to keep the feel of dodge around as a Jax-only mechanic without the negatives of the old passive dodge stat. In the coming patch, when you activate your Counter Strike, the Grandmaster at Arms will begin dodging all incoming basic attacks for the duration of the ability. When the duration expires, he will damage all enemies in an area around him and stun them for a short period of time. This will allow Jax players to avoid incoming basic attacks and disrupt opponents using their own skill and ability instead of relying on random chance.

[aws2=news/January_2012/2012_01_10_jax/jax5.jpg]news/January_2012/2012_01_10_jax/jax5_thumb.jpg[/aws2][aws2=news/January_2012/2012_01_10_jax/jax6.jpg]news/January_2012/2012_01_10_jax/jax6_thumb.jpg[/aws2]
Jax utilizes the new Counter Strike to execute a reliable stun while ganking from the jungle.

For more information on the mechanics of the full Jax’s remake, stay tuned for a Jax Championship Spotlight in the coming days!

In addition to shaking up Jax’s kit with some new mechanics to eliminate his reliance on a random Dodge chance, we also decided that this was an opportune time to fine-tune a few of Jax’s visuals. This included a brand new animation and spell effect for Counter Strike, along with a new animation to accompany his joke emote.

[aws2=news/January_2012/2012_01_10_jax/jax3.jpg]news/January_2012/2012_01_10_jax/jax3_thumb.jpg[/aws2][aws2=news/January_2012/2012_01_10_jax/jax4.jpg]news/January_2012/2012_01_10_jax/jax4_thumb.jpg[/aws2]
Jax’s now performs an acrobatic spin attack upon completion of a Counter Strike!

So there you have it! Polish up your lamppost, because the Grandmaster at Arms has never looked better. Be sure to check out the Jax Champion Spotlight for a full preview of the upcoming changes to Jax, as well as a primer on how to utilize his new mechanics!


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GLĂ–MINTEDETTAACC

Senior Member

11-01-2012

Will be interesting too see how it works out. It sounds kinda OP but hopefully it's not.

Like I can imagine him jumping into a team, press Counter Strike and tank whole team with huge amounts of damage


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Tactical Unit

Senior Member

11-01-2012

cool


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Mayushii

Senior Member

11-01-2012

From what I understand after reading that, it's essentially a slight rework of Fizz's Playful Trickster?


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AudioStalker

Senior Member

11-01-2012

this is win


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KuNNeL

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Senior Member

11-01-2012

fix pics plz


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Silent Muncher

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Junior Member

11-01-2012

Seems pretty awesome :P Even though it resembles Fizz's playful trickster without the ability to cancel it whenever you feel like it, but with an AoE stun instead... I can see it working out i guess? If they dont make the cooldown too high nor too low. GJ riot c: as always!


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Kuyami

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Senior Member

11-01-2012

Quote:
Originally Posted by Mayushii View Post
From what I understand after reading that, it's essentially a slight rework of Fizz's Playful Trickster?
Or a spell shield for auto-attacks.


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CrystalFlame

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Senior Member

11-01-2012

Y no give udyr anything?


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BinarySecond

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Junior Member

11-01-2012

Sounds cool, I'm glad you kept the dodging in but changed it from RNG. Will continue playing Jax and I'll see how it feels :D


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