Generic Rune pages: AD, AP. (maybe jungle?)

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antoniojorge

Senior Member

03-01-2012

Hi there

I just wanted some tips and advice regarding rune pages. My goal is to get efficient, generic rune pages for AD and AP chars. Maybe i'll save IP for a generic jungler page, as i'm starting to learn how to jungle and it's fascinating, although hard.

For AD already got armour penetration marks, flat armor seals, flat magic resist glyphs and armour penetration quints.

For AP i am considering: magic penetration marks, armor seals, AP/lvl glyphs, and either flat AP or magic penetration quints.

With the AD runepage i got, do i REALLY need a generic jungler page? Or the AD page i've got is close enough?

Also, am i very wrong with this? Or it's down to a personal choice?

Thanks for your time and advice


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Cervidaez

Junior Member

03-01-2012

http://www.solomid.net/guides.php?g=5693

Look at this guide, it's basically al you need to know about generic runes.


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antoniojorge

Senior Member

03-01-2012

Quote:
Originally Posted by Sufr1r View Post
http://www.solomid.net/guides.php?g=5693

Look at this guide, it's basically al you need to know about generic runes.
Thanks, i will check it out. Hope it's updated with the new jungle, and new masteries


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Stetto

Senior Member

03-01-2012

It's pretty much up to date.
The 201 pages cover most champions.

Just don't buy dodge runes, because they're getting removed.

Your rune choices are fine too, but you might want to replace the flat armor seals in your caster page, because it's unlikely, that you'll face a lot of physical damage at mid lane.