This is a guide concerning my favorite yet champion: Xerath, the Magus Ascendant. Note that I' m not a lv. 30 nerd, but I guess that I can post as a guide the way I play with Xerath. This is a totally personal guide, and not well... really professional. Note that I had been playing with Xerath for about 3-4 weeks, thus having a great deal of experience about playing with him efficiently.
"In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
'I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.' – Xerath, the Magus Ascendant"
Xerath is an extremely well balanced mage champion that has a huge spell damage output in the battle. In my point of view, Xerath can also be played as a Bruiser/Tank champion, thanks to his passive (Ascended Form) and the good amount of health he passively gains as he progresses through levels.
When I take Xerath in a game, I make sure to agree with my team to solo the mid lane. Xerath' s skills are mostly based on landing them properly, thus making him an ideal mid lane pusher and nuker in early in game levels. Once you get his ultimate skill at level 6, you can mostly play him on every lane.
I take up Xerath' s skills as seen here:
Arcanopulse>Mage Chains>Arcanopulse>Mage Chains>Locust of Power>Arcane Barrage>Arcanopulse>Mage Chains>Mage Chains>Arcanopulse>Arcane Barrage>Mage Chains>Arcanopulse>Locust of Power>Arcane Barrage>Locust of Power>Locust of Power>Locust of Power
For items, I don' t quietly follow Phreak' s build. I firstly take Doran' s ring as usual, and then immediately pick Ionian Boots of Lucidicy. Instead of Rabadon' s Deathcap, I take as my first item Void Staff, which gives me extra magic penetration, and then take Rabadon' s Deathcap. Being easily brought down if snared, stunned, feared etc, I take up a Moonflair Spellblade for tenacity, and finally complete his build with Rylai' s Crystal Scepter and Will of the Ancients. During endgame, I take an item that would help me reduce incoming damage based on my needs, by replacing Doran' s Ring with either Thornmail or Force of Nature. This build gives me a good damage output (507 Ability Power when fully built + 40 from runes and masteries [see below], including the 30% from Rabadon' s Deathcap), which also includes spell vamp, magic penetration, tenacity and armor/magic resistance (depends on final item).
Runes and Masteries
For runes, instead of /per level runes I take flat ones. Flat AP glyphs, flat AP seals, flat AP Quintessences and Magic Penetration Marks. This rune build gives me an early advantage in game (27 Extra AP from runes) rather than endgame AP, which I consider less important than early game AP, and extra Magic Penetration (8.55).
For masteries, I take extra AP masteries and Magic Penetration in Offense, none in Defense, and extra mana, extra mana regen., reduced time spent dead, Advanced Recall and cooldown reduction in Utility (9-0-21).
Thanks for reading my guide, I hope it helped you, or at least presented you a new way to play with Xerath.
I see this guide a really, really negative direction for the Xerath. Let's me comment in order of following:
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