Welcome to the Forum Archive!

Years of conversation fill a tonne of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out Boards to join in the latest League of Legends discussions.

GO TO BOARDS


[RoC Competition] Euler, Golem of the Sand Temple

Comment below rating threshold, click here to show it.

SomeGamez

Senior Member

11-27-2013

Hey! Welcome to my second champion suggestion. As always and all feedback is always appreciated. Enjoy!

Euler, Golem of The Great Library v3.5


Major Faction: The Desert Empire
Minor Faction: The Enlightened

Role: Tank/Support

When reading the following champion description please keep in mind that this champion has three forms. To get an idea of what the forms are when reading his abilities, read his W ability description first.

Additionally this champion has no mana or energy rather his abilities cost health. This works from a lore point of view since it's Euler's spirit that is the source of amulet's power, and mechanically as it helps offset his passive ability.

Appearance

A hulking humanoid figure, The Golem is a mountain of perfectly muscled sand standing several heads taller than any man. On its neck is a pulsing trinket, an ancient artifact, a vessel containing the essence of a spirit, Euler's spirit, the source of the amulets power.

Lore

Quote:
Administered by the bestial guardian Nasus, The Desert Empire’s Great Library is a place of magic and marvels. Fruitlessly many have sought it out, but this jewel of the sands travels like the shifting dunes of the desert. You see The Great Library exists in a dimension of its own with controlled entrances; the only way to enter is to be invited.

To those fortunate few they would find harmony, greeted by a community of high priests unmatched in their dedication to the guardians and their ways. These priests lived to teach the guardians word, and serve as curators of their mystical home. Under the guardians guidance the priests taught their people wisdom, ushering in a period of peace and prosperity that lasted countless years. But sadly as temporary as all things are, so was this golden age.

Renekton’s corruption heralded war throughout The Desert Empire. Mighty armies clashed, saturating the soil with ash and blood. Darkness seeped into the minds of many, poising them with delusions of gods; the priests of The Great Library were not immune. Many priests became arrogant believing themselves the gods chosen ones, they became among The Corrupted. Involvement in the war became the central issue, but the debates turned to arguments, arguments to fights, fights to bloodshed. The Great Library descended into chaos, disappearing from the face of The Desert Empire in its greatest time of need.

Within The Great Library the few priests that had remained humble and loyal to the guardians were fighting a losing cause. With halls thickly stained with the blood of brothers, and the victory of The Corrupted close at hand. In the darkness of The Great Library’s inner most cloisters, a priest of little significance considered an eternal burden.

By sacrificing his mortal body and transferring his soul into an ancient amulet of dark power. He could transcend into a powerful shape-shifting sand spirit, a champion of the sands capable of turning the tide of battle. But at what cost? This dark artifact had been sealed away long ago for a good reason.

Of unknown origin the amulet's last host was plagued with a hunger for all forms of energy. At first the host drank the rays of the sun and the howling of the winds, but the hunger remained insatiable. When the host gave in fully to the hunger, it descended into madness becoming a mindless monster with no mercy for the guilty or the innocent. Recognising that this... monster was beyond saving the bestial guardians had no choice other than to end its forsaken existence.

The battle between the guardians and the monster was terrible, but ultimately the guardians triumphed. The monster was vanquished by the awesome powers of the bestial guardians. If only it end there...

From within the monsters smouldering remains a glint of gold. The guardians uncovered the amulet, it had not shared the same fate as its host. Without a moments hesitation the guardians tried to destroy it, but all their efforts were in vain, the amulet was indestructible. Unable to destroy the amulet the guardians were faced with no other option other than to seal it away in the depths of The Great Library for what they thought would be eternity.

In the full knowledge of this dark and terrible tale, Euler knew he would have to control the amulets hunger to avoid the fate of the last host. He would have to channel its hunger to the benefit of his allies and the woes of his enemies. By accepting this 'ascendance' would mean a curse to forever battle the all-consuming hunger of the amulet. For Euler the choice was easy.

With a roar that resounded throughout The Great Library, The Golem emerged with a singular eternal purpose fueled by the lowly priest’s unparalleled devotion. To protect his people. Leading the loyal priests they cleansed the temple of the damned, the amulet strengthening the Golem with each fight. Emerging victorious the priests called themselves The Enlightened, and on returning to the war unleashed the limitless power contained within The Great Library on the heretics of their homeland.

Earth was torn asunder, fire rained from the sky, fortresses were swept away, armies washed away. Death was the lands most intimate companion. Renekton armies were all but devastated; never would they pose such a threat again.

With The Golem as their new Gate Keeper, The Great Library knew peace again… at least for a while. The coming of the portals again brought turmoil to The Desert Empire, with hostile beings emerging across the land. This new and terrible threat forced Nasus to depart on a quest to seal them, inviting all who could follow.

The malevolent forces of the portal sought power, and The Great Library shone like a star in the all-consuming darkness of the void. With the fabric of reality weakened, the powers of the void easily breached The Great Library’s dimension creating portals from the void to directly within the very halls of The Great Library. A circumstance reminiscent of dark days gone by, The Enlightened’s home was threatened again.

Armed with devastating spells, armies of summoned elementals and mystical creatures, the priests fought alongside The Golem tooth and nail, hall by hall but to little avail against the endless hordes of the void. With The Great Library in greater jeopardy than ever they desperately needed Nasus, and so The Golem their most capable soldier was dispatched to locate him in the distant land of Runeterra.

Arriving at Valoran finding the famed guardian proved trivial, his power was a continent wide beacon. Though on reaching him, to the The Golem’s dismay Nasus refused to return. While his task was incomplete, the entire Desert Empire remained at risk. Instead Nasus proposed an alternative.

A pact could be made with the legendary Summoners of Valoran. In exchange for The Golem's participation on the fields of justice, the Summoners would empower the priests of The Great Library with power enough to hold off the void for as long as necessary.

For Euler the choice was easy.


Abilities

Quote:
Passive: Amulets Hunger

Euler gains additional effects based on his current form:
  • Golem - Euler gains as health 3% of damage dealt to enemies/ally healing in 600 range. This effect is increased by 1% for every enemy champion within the range.
  • Dune - Euler is healed 1hp for every 2 units of created sand trail upto a maximum of 150/175/200/250/300 health.
  • Sand Wall - Incoming damage is reduced by 12%.


Quote:
Q: Vigil

Cooldown: 18/16/14/12/10 seconds, Cost: 4% of current health

Vigil has different effects depending on what form Euler is in:
  • Golem – Euler strikes a target upto 450 units away, knocking the target back for the remaining distance and dealing 50/75/115/175/215 (+ 40% AP).
  • Dune – With his sand trail following, Euler burrows into the earth re-appearing 400 units ahead.
  • Sand Wall – Sand flows from the wall applying a decaying slow of 25/35/45/55/65% to nearby enemy champions and granting vision of them for 3 seconds.


Quote:
W: Sand-Shifter

Cooldown: 24/22/20/18/16 seconds, Cost: No cost

Euler disintegrates, transforming into a dune of sand that leaves a sand trail of maximum length 300/350/400/500/600 on movement. Whilst in this form he cannot perform basic attacks. Any enemies who walk on the sand trail suffer 30/45/60/75/90 magic damage per second (+10% AP). After 5 seconds Euler returns to Golem form.

Activating this ability again temporarily transforms Euler and his sand trail into an impassable Sand Wall for the remaining duration of the ability. During this time he cannot move or perform basic attacks.


Quote:
E: Resounding Roar

Range: 1250, Cooldown: 24/22/20/18/16 seconds, Cost: 4% of current health

For 10 seconds Euler increases his stats and that of his surroundings allies depending on what form he is in:
  • Golem – AS 30/40/50/60/70%, Ally AS 15/20/25/30/35%
  • Dune – MS 16/20/24/28/32%, Ally MS 8/10/12/14/16%
  • Sand Wall – AR & MR 14/16/18/20/22, Ally AR & MR 7/8/9/10/11
The bonus does not alter with changes in form.


Quote:
R: Eternal Burden

Range: 600 Cooldown: 120/110/100 Cost: No cost

For 15 seconds Euler extends a shield onto allied champions which transfers 6/7/8% of their damage received to Euler. If at any time an ally champion receives lethal damage, 100% of the damage is transferred to Euler for 2 seconds.

After absorbing a minimum of 100 damage and a maximum of 350/500/700 Euler can choose to fire an energy bolt from his amulet to end the ultimate early. When fired the energy bolt bounces between three different targets (prioritising champions) dealing the damage absorbed -20 % less magic damage on consecutive bounces. The option to cast the energy bolt expires after 3 seconds of the ultimate ending.

If Euler dies during his ultimate he explodes, dealing 80 % of the damage absorbed to enemy units in a 250 range.

Euler's ultimate can be used in any form.


Champion Statistics


Health: 423 (+90)
Health Regen: 7.45 (+0.55)
Range: 125 (Melee)
Attack Damage: 56.3 (+3.375)
Attack Speed: 0.638 (+3.4%)
Armour: 18 (+3.75)
Magic Res: 30 (+1.25)
Mov Speed: 335

Bonus Challenge - Post RoC Deadline


This was an optional part of the RoC Competition to earn some extra points for our competition score.

Bonus Quest


When Euler and Az'Taral are on opposing teams in Summoners Rift the following change occur:
  • The map is re-skinned with a desert theme.
  • One Nexus is changed to resemble an grand underground entrance to The Great Library the other a portal to the void.
  • Minions are re-skinned appropriately for each Nexus.
  • Two Obelisks appear on the map, one near Baron the other Dragon.

At first the game proceeds as normal but after several minutes the Obelisks activate. These Obelisks can captured by any and all champions but at half the rate of Euler or Az'Taral. Obelisks can be de-captured by anyone.

If an Obelisk is captured it promotes the siege unit in its nearby lane. If both Obelisks are captured by the same team a buffed promoted unit is sent down the middle lane. The promoted unit for Euler is a Purifier, for Az'Taral it is a Corrupter.

Players goals remain the same but each Nexus is heavily buffed in some manner, and though it can be destroyed conventionally these promoted units help in a significant way. E.g remove some kind of protective ward around the building, the nexus has a big hp buff and they do a heavy amount of damage on collision.

Change-Log

v1.0
  • Added appearance description.
  • Removed taunt affect from Q: Golem.

v2.0
  • Added a decaying slow effect to Wall of Sand.
  • Removed the slow effect from Dune form.
  • Changed his R to have the option to fire early after receiving some minimum damage.
  • Separated the health gain from his passive into both types of resistances.
  • Added that he has no mana/energy, his abilities cost health.

v3.0
  • Changed Wall of Sand Q to have a decaying slow and vision effect.
  • Changed trail of sand to follow Euler during Dune Dash.
  • Made clear that the effect of E does not change with a change in form.
  • Made it clear that transforming into wall of sand changes some of trail of sand to impassable terrain as well.

v3.1
  • Changed ability names - prob will change again.
  • Changed passive - thanks SubjectSeven!

v3.2
  • Tweaked passive again.
  • Changed ability names.
  • Added champion lore.
  • Changed champions name to Euler, Golem of The Great Library.

v3.3
  • Added healing sources as a sustain form to passive.
  • Almost finished ability numbers.
  • Tweaked Euler's ultimate to include a death resistant effect.
  • Added lore to explain the amulet more.
  • Added champ stats for Euler.

v3.4 - After RoC
  • Changed Eulers Golem Q.

v3.5
  • Lowered amulet passive.
  • Nerfed ult to three bounces.
  • Added cooldown and costs to Q and W.
  • Added damage numbers to sand trail in W.
  • Rework passive heal for sand trail.
  • Lowered the range of R.
  • Reworked R's lethal damage mechanic.

Archive

http://somegamez.com/projects/euler-golem-of-the-great-library

More

If you enjoyed meeting Euler then here's another champion of mine that might take your interest

Chowder, The Storm Crab (http://forums.euw.leagueoflegends.com/board/showthread.php?t=1470880)

Looking for a review? Then come checkout my review center!

SomeGamez's Review Center (http://forums.euw.leagueoflegends.com/board/showthread.php?t=1550904)


Comment below rating threshold, click here to show it.

DoggyDoggy5

Senior Member

11-27-2013

ohh a golem, an interesting design cant wait for the lore! ^^

if youd like to look over the other entries i would appreciate it as im trying to encourage people to share their opinions on each others entries to get a more social feel on the contest.


Comment below rating threshold, click here to show it.

SomeGamez

Senior Member

11-27-2013

Sure will be happy to have a look at everyone elses


Comment below rating threshold, click here to show it.

Deamonstone

Recruiter

11-27-2013

That ult pretty much does 3 different things... pretty baddass.

He doesn't seem that op atm, but others could probably tell you that better than what I can atm.


Comment below rating threshold, click here to show it.

SubjectSeven

Senior Member

11-27-2013

Was lured by the sand golem idea I read it and now I'm scared for the competition.

Passive: Simple, yet I feel that it will be unbalancable. If you build 67% resistances (200 Armor or MRes), and heal like 10% of the damage resisted (which would be a reasonable or low amount early game) you essentially regain 6.7% of damage while taking only 33% by default. This results in 26,7% effective damage, which is equal to what you'd get at roughly 275 armor or MRes. So the healing gives you a LOT of free resistances. Then again, we also have Poppy passive so it might be k.

My idea would rather be that he picks up dust from him or nearby allies moving, increasing his HP5 or regenerating % of max HP as a ratio to the speed of movement of him (and allies within a 1000 area??).

Q: Very flexible skill, which synergizes with his 'golem of sand' theme. Each effect is in my opinion actually very well synergizing with the form he is in (attacking tank, mobility, defense/disrupt movement), though a bit OP.
For Q:Golem, A knockback in itself is already pretty powerful (Maokai's Q is so stronk!), adding a taunt after hitting another champion seems overpowered even if it is special. You can prevent people from ignoring you (which was one of your concerns) with being a wall. Just knockback would be fine and then you can reduce the cooldown a bit as well.
Q: Dune is perfect. a clean getaway, when needed, through walls. Also very useful as chasing tool to turn into a wall later.
I'd probably include a small and/or decaying slow on Q:Wall.

W: Nice and fluid way of selecting preferred 'modes' while retaining the original Golem feel. I'm a bit concerned with how disruptive the wall will be but a long cooldown can fix that.

E: Also a very good looking skill. Flexibility of the buffs probably means that there should be a pretty low value for each, but I really like it. The Synergy with 'attacking tank, movement, defense/movement restriction' is again very good. 10/10 would steal if I was cheap .

R: Cool adaptation. Has a Maokai ult feel, without the area limitation. Is there a limit to the damage return as well? It would probably be good if the ult can be fired prematurely to end all shields and do the damage earlier (of course less damage taken = less damage dealt but might be good as a finisher in some very rare situations).

Overall: I'm not sure why you're concerned with being ignored or the synergy, they both seem fine to me. I think that the amount of free stats he brings to a fight is hard to ignore, especially when he becomes a giant obstacle in their way. OPness... yeah. But that can always be fixed with good values.
A very nice idea that would end very high up my awesome list.

Could you give me a review back per chance?
http://forums.euw.leagueoflegends.com/board/showthread.php?t=1497201


Comment below rating threshold, click here to show it.

honore shadeward

Senior Member

11-27-2013

Quote:
...own a bit as well.
Q:Dune is per...

nice smily subjectseven.

I will try to be neutral, as i am a Judge,
i'll just try to point out some flaws in the basic idea's.

Passive: be careful!
this can get out of hand easily, especially with Thronmail.

Q:Golem: be carefull with "low use"-effects. --> in this case an often useless potential taunt.

Q: Dune&Wall: fine so far.

W: the idea is fine, but will need proper tuning.

E: The principle of this idea is just fine,
but Story-wise, think about this twice: Golem gives Attack-speed & Dune gives movement?
gave me a weird moment when i read it.(just story-wise)

R: fine ability


Comment below rating threshold, click here to show it.

SomeGamez

Senior Member

11-27-2013

Thank you all very much for your feedback Im very grateful!

Yes it seems the passive could be very unbalanced.

Quote:
SubjectSeven]My idea would rather be that he picks up dust from him or nearby allies moving, increasing his HP5 or regenerating % of max HP as a ratio to the speed of movement of him (and allies within a 1000 area??).[/QUOTE]

Would have to rework his synergy if I changed it as its designed to fit with his Ulti. As you point out with your examples I think its just a matter of choosing the right numbers, for example if I choose 0.01 percent of resisted damage then it would be pretty useless, perhaps a decreasing scale might work. Something like every 6th multiple level the amount decreases e.g 10/7.5/5 percent. Thank you very much for the suggestion!

Quote:
SubjectSeven:
Just knockback would be fine and then you can reduce the cooldown a bit as well.


Quote:
honore shadeward:
Q:Golem: be carefull with ":


Yes I can see that the taunt as unnecessary just threw it in due to my initial will be ignored concerns. Will remove it. Thank you!

[QUOTE=SubjectSeven]I'd probably include a small and/or decaying slow on Q:Wall.


Might be too much seeing as's he already got a slow during his Dune form, but will give it some thought. Thanks!

Quote:
SubjectSeven]R: Cool adaptation. Has a Maokai ult feel, without the area limitation. Is there a limit to the damage return as well? It would probably be good if the ult can be fired prematurely to end all shields and do the damage earlier (of course less damage taken = less damage dealt but might be good as a finisher in some very rare situations).


Ye it definitely would need a cap, otherwise you could blow away a whole team in one go, havnt thought about what that number would be yet but it would increase per level. Your right it has a Maokai feel, ill probably try figure out some values using that as a guide.

Hmm whether to allow it to fire early. The key thing is not really the damage tbh its how the ability is supposed to convey that he chooses to sacrifices himself for others. Keeping that in mind perhaps mechanics such as a minimum time to prematurely fire (ehm) or/and have the damage increase at a faster rate the longer the ability is active to encourage players to leave it on as long as possible, or maybe this is unnecessary and theres already enough incentive to keep it running as long as possible. Thanks!

Quote:
honore shadeward:
E: The principle of this idea is just fine,
but Story-wise, think about this twice: Golem gives Attack-speed &
:


Will definitely keep this is mind when writing up his lore, I have an idea about how to make it fit

[QUOTE=SubjectSeven]Overall: I'm not sure why you're concerned with being ignored or the synergy, they both seem fine to me. I think that the amount of free stats he brings to a fight is hard to ignore, especially when he becomes a giant obstacle in their way. OPness... yeah. But that can always be fixed with good values.


Ye those areas are always initial concerns of mine when I design a champ, due to how I think that one pair of eyeballs can only see so much.

[QUOTE=SubjectSeven]Could you give me a review back per chance?


Very happy to

Thanks again guys, really appreciate it!


Comment below rating threshold, click here to show it.

SubjectSeven

Senior Member

11-27-2013

I would advise against a passive that scales down as the game progreses, very counterintuitive and at which points it should decrease varies per game (if you go well, you get more items earlier = more resistances = OPness not avoided!)

Don't make the ult much more complicated. Adding in 1 dozen of effects is for the worse instead of for the better as it makes your ability too variable. Just asking if it can be ended early like Maokai ult. If you don't like it like that or are worried for the burst potential then just don't do it.

Slow on wall might indeed be a bit much, I had glanced over the slow in dune form. Then again IMO it would be cool if dune form was mostly a repositioning tool (give yourself movement) rather than something you want to fight with to keep people slowed. That gives each mode more of it's own playing style:
Golem: fight
Dune: move
Wall: block
Since W is a very fluid ability it seems that such a separation of playstyles would be very manageable and in my opinion define the roles even better.


Comment below rating threshold, click here to show it.

SomeGamez

Senior Member

11-27-2013

Quote:
SubjectSeven:
I would advise against a passive that scales down as the game progreses, very counterintuitive and at which points it should decrease varies per game (if you go well, you get more items earlier = more resistances = OPness not avoided!)


Makes sense, ye would mean he would be too strong early game... a tough one. Need to think carefully... Mundos got a minuscule percentage regen based on his maximum life... I could do something similar but with his resistances, that would also create an potentially interesting weakness in the champ as well. You would need to observe his build to see what type of damage hes weak to and you could play accordingly.

Quote:
SubjectSeven:
Don't make the ult much more complicated. Adding in 1 dozen of effects is for the worse instead of for the better as it makes your ability too variable. Just asking if it can be ended early like Maokai ult. If you don't like it like that or are worried for the burst potential then just don't do it.


Yes simplicity is definitely better, will give it some thought

Quote:
SubjectSeven:
Slow on wall might indeed be a bit much, I had glanced over the slow in dune form. Then again IMO it would be cool if dune form was mostly a repositioning tool (give yourself movement) rather than something you want to fight with to keep people slowed. That gives each mode more of it's own playing style:
Golem: fight
Dune: move
Wall: block
Since W is a very fluid ability it seems that such a separation of playstyles would be very managable and in my opinion define the roles even better.


Yes thats exactly the roles I hoped would emerge from his synergies. I was just a little concerned he could be kited too easy but hes got both block and gap closing capabilities so I think now that concern is unfounded. With a clear idea of playstyle roles in mind the slow does make more sense for Wall.

Thank you, really. I appreciate you taking the time to look at my champ, and I have to mention that reading your guide was a great start to learning how to design champs! Am putting together some notes on Zazuul will post em tomorrow


Comment below rating threshold, click here to show it.

SubjectSeven

Senior Member

11-27-2013

No problem, I really like the flow of the champion as it is presented and gems like these make me sad that Riot doesn't take direct suggestions from the forum. Definitely worth a mention in my section for great suggestions (which should be updated again). I'm really captivated by it and wish you the best of luck in the competition, even though you're likely going to cost me my Snowdown Sivir skin :P
I was also glad that the guide has helped you out!

Looking forward to your review!