Kennen - Runes

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Sir Kyhl

Senior Member

16-01-2011

Hey.
What would the "perfect" rune setup for kennen be??
for instance, in glyphs (blues), CDR is the highest, but it's also where energy regen is. which would be better there?
also, what about marks, seals & quints?


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Drukwerk

Junior Member

16-01-2011

PFFF does it matter?
Kennen OP anyway, but i prefer mag-pen, HP and Energy for Glyp and Quint!


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Sir Kyhl

Senior Member

16-01-2011

Kennen isn't OP... if he doesn't get a good start he's close to useless.


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QGR

Senior Member

16-01-2011

Quote:
PFFF does it matter?
Kennen OP anyway, but i prefer mag-pen, HP and Energy for Glyp and Quint!
XD Actually it rly doesnt matter, but ...

I think CDR isnt important since once ur energy is empty, which happens quick since its totally limited (quantitatively), u cant cast anymore and CDR wont help.
Try following: RED: Magic Pen, YELLOW: Armor flat, BLUE: Magic Res flat or AP per lvl,
QUINT: Magic Pen or AP flat or Move Speed or HP flat.
Have fun with lil op mr faceroll!

btw wrong section


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Zalz

Senior Member

16-01-2011

Quote:
Originally Posted by gophlin View Post
Kennen isn't OP... if he doesn't get a good start he's close to useless.
This is actually not true in the least since not only does Kennen have one of the strongest lane games, making any bad start entirely the Kennen's fault, Kennen is also one of the strongest farmers in the game, thus getting those kills hardly matters because any good kennen will be leading on minion kills by a large ammount.


As for the runes:

Red: Magic Pen
Yellow: Life Growth
Blue: CD reduce
Quints: Flat HP

Don't believe what people say about Kennen and his energy, he is actually the best Ninja out of all 3 because his Energy never runs out if you keep hitting your targets.

Kenne is severly OP, you could run no runes and still score 10/0, but if you are desperate for 20/0, take the runes as stated above.


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UltraLazor

Senior Member

16-01-2011

Quote:
Originally Posted by leCougar View Post
XD Actually it rly doesnt matter, but ...

I think CDR isnt important since once ur energy is empty, which happens quick since its totally limited (quantitatively), u cant cast anymore and CDR wont help.
Try following: RED: Magic Pen, YELLOW: Armor flat, BLUE: Magic Res flat or AP per lvl,
QUINT: Magic Pen or AP flat or Move Speed or HP flat.
Have fun with lil op mr faceroll!

btw wrong section
This except that I'd take
Mres / level
Armor / level

instead of flat.
His early is so easy that you should barely get hit anyway