Item Preview – Tons of Mana, just one Tear

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Xypherous

Systems Designer

08-11-2012
1 of 4 Riot Posts

Hey there Summoners. After my first post about the upcoming preseason itemization changes, which you can find here, I’d like to talk about an item path that both demonstrates some of the updates we’re making to item tooltips and previews an upcoming item.

One of our primary goals in League of Legends is to facilitate “clarity of design,” ensuring that things work exactly how you expect them to work – and then some. With the preseason update, we’ve gone back and retuned a lot of our existing items to fit under this new paradigm and to basically re-tool some of our lesser used items into items that can fit into a wider variety of player builds. Let’s go into today’s preview item and its upgrades:

Quote:
Tear of the Goddess

  • +250 Mana
  • +7 Mana Regen per 5 seconds
  • UNIQUE Passive – Mana Charge: Each time you spend Mana, your maximum Mana increases by 4 (3 second cooldown).
  • Bonus Mana: 0/750
It’s pretty much the Tear of the Goddess you’ve all known and loved for quite some time. You cast spells, you gain maximum mana. It does give a bit less total mana than it did before, but it’s also cheaper at a new cost of 700 Gold.

The passive is mostly the same, with one key difference: Tear of the Goddess used to trigger on spellcasts; now it triggers when you spend Mana, including through the use of channeled effects. While these two effects are one and the same for most characters, any character that has a channeled effect that costs mana will now be able to use Tears to greater effect. Characters like Anivia and Karthus who were already excellent with Tear of the Goddess now have additional ways to trigger it, while some characters like Singed and Ashe will have a newfound ability to trigger Tear of the Goddess from their toggled abilities, opening up new item paths for those characters.

You may have noticed the new words ‘Mana Charge’ – this is part of our new item tooltip terminology. Unique Passives that are shared across items now have a unique name and indicator to call them out. Unique Passives with the same name don’t stack. This mechanic is something you’re already familiar with on existing items; we’ve merely called it out explicitly with new terminology in an effort to clarify our item tooltips.

Quote:
Archangel’s Staff

  • +250 Mana
  • +60 Ability Power
  • +10 Mana Regen per 5 seconds
  • UNIQUE Passive – Insight: +(3% of Maximum Mana) Ability Power
  • UNIQUE Passive – Mana Charge: Each time you spend Mana, you gain 5 maximum Mana (3 second cooldown).
  • Bonus Mana: 0/750
  • Transforms into Seraph’s Embrace at 750 Bonus Mana
Archangel’s staff has been similarly changed in line with the new wording and functionality, and has undergone similar cost / mana and trigger recalculations so it will fit better into our new item pricing paradigm.

Archangel’s staff also has the Mana Charge passive to indicate that this passive doesn’t stack if you build a new Tear of the Goddess. However, with the Staff you gain Five mana whenever you spend mana, rather than Four mana. Upgrading to Archangel’s staff will thus increase your rate of gain on the Mana Charge.

You may also have noticed that there’s one curious line at the end of the tooltip.

If you think about it there’s no real reason why gold has to be the only way to upgrade an item. In the case of Archangel’s Staff we wanted to create an upgrade that flowed naturally from the usage and theme of the item. But if you already have 1000 Mana and 10 Mana Regen per 5, what possible upgrade could you want from Archangel’s Staff? Just what are you going to do with all that mana anyway when you’ve charged this item for 25 minutes of the game?

Quote:
Seraph’s Embrace

  • (Upgraded from Archangel’s Staff when fully charged)
  • +1000 Mana
  • +60 Ability Power
  • +10 Mana Regen per 5 seconds
  • UNIQUE Passive – Insight: +(3% of Maximum Mana) Ability Power
  • UNIQUE Active: Drains 25% of your current mana to shield yourself for an equal amount for 2.5 seconds - 120 second cooldown.
-Xypherous


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jords321

Member

08-11-2012

Seraph’s Embrace is gonna be great on ryze!
loving these new changes, give more options (like tear on singed for his passive)


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Nightcrest

Senior Member

08-11-2012

Rushing to NA to catch the actual discussion rather than just the initial first post!


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Źyra

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Senior Member

08-11-2012

Nice!


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Kopfi

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Senior Member

08-11-2012

Looks awesome. Might be a great Item on Orianna as well!


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foxyfennec

Senior Member

08-11-2012

Noticed the passive for 3% AP is now unique so no more stacking archangels for 1400 AP lol

Edit: Downvoted? Lmao


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CyberRage

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Senior Member

08-11-2012

Ryze getting even more tanky? Heh.

So the %mana AP is going to be unique now? Don't really see why though, other than some silly builds it's totally unviable.


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Mabons

Senior Member

08-11-2012

Hang on, hang on, if it increases every time you cast mana, does that mean switching on Swain or Anivia ult means a fully stacked tear within like 20 seconds? xD


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Headshot Homie

Senior Member

08-11-2012

Really appreciate you posting on EUW Xypherous Great with some new tweaks to archangel!


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Celmeo

Member

08-11-2012

Champions with low cooldown and low cost toggles will effectively be guarenteed to max out the 750 mana cap and get Seraph's in 10 mins.

Seems this is quite a huge Karthus/Swain/Anivia buff.

Edit: I call singed will be a new permaban after this item gets released.


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